Three.js开发教程(hewebgl):02、还记得点线面吗
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>02_还记得点线面吗</title>
<script src="../js/three.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(10, 10, 10);
scene.add(light);
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(-5, 0, 0));
geometry.vertices.push(new THREE.Vector3(5, 0, 0));
geometry.colors.push(new THREE.Color(0xff0000));
geometry.colors.push(new THREE.Color(0x00ff00));
var material = new THREE.LineBasicMaterial({ vertexColors: true });
var line = new THREE.Line(geometry, material);
scene.add(line);
geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, 5, 0));
geometry.vertices.push(new THREE.Vector3(5, 5, 0));
var material = new THREE.PointsMaterial({ color: 0xff0000 });
var point = new THREE.Points(geometry, material);
scene.add(point);
camera.position.set(0, 0, 20);
camera.lookAt(0, 0, 0);
renderer.render(scene, camera);
</script>
</body>
</html>
最后更新于1年前
本文由人工编写,AI优化,转载请注明原文地址: Three.js开发教程(hewebgl):02、还记得点线面吗
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